Aimless Escape is a non-Euclidean horror game set in a spooky house where every direction leads back to the same spot, or do they? Collect the shards of a mysterious medallion to unlock the house's only door, but hurry: the longer you take, the more your sanity slips away.
Summarized Contribution
Owned the level design that seamlessly integrated non-Euclidean effects to enhance the game's horror and psychological confusion.
Co-implemented the non-Euclidean effects, building the looping space so players always return to the same spot without noticing the transition.
Led playtests to rapidly iterate and refine the level design, while ensuring both gameplay clarity and intended emotional impact.
Designed the level layout and refined it through several rounds of rapid playtesting to strengthen the game's overall sense of horror.
Whiteboxing
Grayboxed the level in Unity and worked with artists to bring in textures, props, and VFX that built out the house's eerie atmosphere.
Non-Euclidean Effects
Co-implemented the non-Euclidean illusions, using camera manipulation, player repositioning, and world translation to make the looping space feel seamless.
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