Summarized Contribution
- Led design of 10 levels/missions from paper concept and blockout through ship, anchoring each mission on a distinct feature (puzzle, combat, exploration) that rewards co-op strategy.
- Owned 10 characters from concept through implementation and ship (1 playable hero, 4 bosses, 5 enemies), turning each character's fantasy into a distinct ability kit, passive, and AI behavior.
- Co-led creative direction and implementation of 30+ cinematics, streamlining handoffs between Narrative, Art, and Animation to hit tight deadlines without compromising story quality.
- Balanced the hero against the full enemy roster, tuning power, counterplay, and difficulty so co-op encounters stayed fair, readable, and engaging.
- Designed for first-time tabletop players, shaping mission flow, pacing, and narrative for accessibility while preserving depth for repeat play.
- Ran 3+ internal playtests weekly, turning feedback and edge cases into concrete design changes.