Neo Zhang

MULTI-DISCIPLINARY GENERALIST
GAME DESIGNER

ABOUT ME

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Hi, I'm Neo Zhang (張凱翔), a Game Designer based in the Bay Area and open to relocation.

I specialize in combat, level, and cinematic design, but I also have experience in systems, character, narrative, and technical design, often juggling three or more at once.

With a background in Computer Science, I can script in C#, C++, and Python and handle in-engine implementation independently in Unity, Unreal, and Godot.

What drives me most is problem-solving: finding creative solutions to tough design challenges, especially alongside a collaborative team.

Outside of work, I enjoy playing video games, watching movies and anime, discussing cinematography, and photography.

LET'S CONNECT

I'm a versatile designer who picks things up fast, and I'd love to make games across every genre. If my work and what I can bring to a team interest you, let's get in touch and build something amazing together!

You can reach me directly via Copied to Clipboard! or LinkedIn.

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